A dark Slavic fairy tale
Deep in the Wishing Wood lies a well that grants true wishes. The Wood is also home to Baba Yaga, who lures children in and does not mean for them to leave.
You are one of those children. Earn the Well's favor by running its errands, claim your wish if you can, and get out alive before the Curse of Death falls.
Six children
Each with their own story, and their own way through the Wood.
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Alanna Eventide
A lord wants her family's glade for his hunting grounds. She wishes for her home.
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Alric Westborne
Raised to rule a manor, bored by ledgers and rents. He wishes to be a knight.
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Bridgette Wildheart
A huntsman's daughter, never in one camp for long. She wishes for a mother.
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Matthias Cogswell
A clockmaker's son who can mend anything. He wishes for his father's memory back.
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Faith Brighthollow
The letters swim whenever she opens the Holy Book. She wishes for the sight to read it.
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Nevin Shadowfaire
Born under a bad star and turned out of the orphanage. He wishes to master the magic of a stolen book.
How it plays
- Lay tiles as you go: the Wood is a maze that shifts as you play, never the same twice.
- Run the Wishing Well's errands to earn its favor.
- Baba Yaga prowls, and her deck gains a curse with every reshuffle.
- Stay for more favor, or leave while you still can.
The table
Six decks
Alanna's animals, Alric's sword, Bridgette's woodcraft, Matthias's gadgets, Faith's prayers, Nevin's dark magic.
In development. Now in playtesting.